The game looks adorable and has a very cool concept, but as mentioned the controls are a bit wonky. I noticed that my jump inputs only worked if I barely pressed the corresponding key (like for a single frame). Any longer press would deny the jump.
There a few minor visual bugs (I hope you'll take this as useful):
one of the squirrel-on-ostrich idle frames features what seems to be a piece of beak from another frame on the left;
when you jump as a character-on-another-character while running, the character is both shown riding and jumping detached . Similarly, if you pick up someone while running, it won't show up until the running animation switches to something else;
Very impressive work for 48h, nice concept, pretty art and music. Well done!
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Hello! Fellow homie here at Spelkollektivet! (the only French guy I guess)
I tried your game but I couldn't get very far because of the controls.
I know a bit of Unity/C# so maybe I can take a fresh look if you want :-)
I absolutely love the art of this game!
We all died as buds T_T
The game looks adorable and has a very cool concept, but as mentioned the controls are a bit wonky. I noticed that my jump inputs only worked if I barely pressed the corresponding key (like for a single frame). Any longer press would deny the jump.
There a few minor visual bugs (I hope you'll take this as useful):
Very impressive work for 48h, nice concept, pretty art and music. Well done!
*Plays game*
*Can't even get past the tutorial despite you correcting it because no matter what I do none of the controls even work*
...good games...
Hello! Thanks for giving the game a try, sorry that the controls are busted. We'll look into it now!